1/15/2024 0 Comments Thnikk osu keypad issueThis is most commonly caused by using either a damaged cable or one that only supports charging. Keypad is receiving power and the LEDs react to button presses, but isn’t functioning as a keyboard # You should also make sure that the cable is fully pushed in on both ends. This is most likely caused by a bad USB cable or port, so try changing both. Connection # Keypad shows no sign of life (all LEDs off) # This guide will walk you through steps to either get your keypad back up and running or properly diagnose the problem. Intel(R) Core(TM) i7-8750H CPU Processor 2.20 GHz 2.Toggle table of contents sidebar Troubleshooting Guide # Requires: absl-py, astunparse, flatbuffers, gast, google-pasta, grpcio, h5py, keras, keras-preprocessing, libclang, numpy, opt-einsum, protobuf, setuptools, six, tensorboard, tensorflow-io-gcs-filesystem, termcolor, tf-estimator-nightly, typing-extensions, wrapt Location: c:\users\admin\appdata\roaming\python\python39\site-packages Summary: TensorFlow is an open source machine learning framework for everyone. I tried a lot of ways on the internet to find a way to solve it! They said it required TensorFlow lower than 2.0. When I ran my code and I'm searching in Google for this. GitHub if you would like to reproduce the error: ĪttributeError: module 'TensorFlow' has no attribute 'variable_scope' Unity Version 2021.2.12f1 using the HDRP on MacOS Monterey 12.2.1. Interestingly, the maximizing/minimizing problem appears only if vsync is enabled and the touchpad gesture is used. This therefore seems to be an issue with the Metal API. Just built the same project for windows (DX11) which works perfectly. One other thing, I recently noticed that minimizing and maximizing the game window on runtime in the editor more than once crashes unity although I can't image how this has anything to do with the issue at hand. Also, I rebuilt the project using URP which unfortunately also produced the same result. I have already tried to use an HDRP unlit texture shader instead of my custom transparency shader, which produced the same issue leading me to believe that my mistake lies somewhere within the compute shader drawing onto the texture. When running in the editor everything works as expected, however once I build the project, the whole RenderTexture becomes a solid color (red, green or blue depending on the color format) with the simulation on top. I am currently trying to get my growth algorithm to work on a texture. Overscrolling with body background black (the simple fix): So it might only occur on MacBooks when scrolling with the touchpad I have been using a MacBook when I asked the question. Therefore the effect is likely specific to touchpad scrolling. Today when I used chrome on android and on windows with a mouse I realized that the described overscroll effect does not appear there. Is there a way to have different colors for top and bottom overscroll?Įxample Code Sandbox Live (you can't test the overscroll in the sandbox): I tried using linear-gradient on the body and html-page or putting colored containers with negative margins at top or bottom, but that did not work. A simple fix for the top is to set the background-color of the body to black, but then I get the reverse problem for the bottom. So I want black overscroll for the top and white for the bottom. When you overscroll at the top the white background of the body shows for a brief moment, creating an unwanted contrast like this: My portfolio has a black background color at the top and a white one at the bottom.
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